"Civilization" and its contents
An entire generation of videogaming has passed me by. The last time I was into videogames was round about the time that Atari came out with its supercrappy home version of "Pac-Man." I was a big fan of Atari's "Missile...
Rod- I've got good news and bad news about Civilization. The good news is: it will probably be all you want in a game and more. The bad news is: you will want to play it so much that the DMN will forget what you look like, your posts on this blog will dwindle into nothingness, and your wife will come to know you has "that smelly, unkempt beast who grunts at me while shuffling between the bathroom and the computer."
Chris, she's already called me from home, seconds after I posted, telling me, "No, no, and no. No!"
Please take the advice (or orders) from Chris and your wife! This has the potential to consume you. Fortunately I've managed to avoid games like this for years now, and it taking a lot of willpower NOT to follow that link to the Matus story. Don't become the beast :)
Periodically read from THE JOURNALS OF FATHER ALEXANDER SCHMEMANN 1973-1983. It will temper one's desire to overindulge in all the bells and whistles and ersatz relationships and realities made possible by modern technology. A friend and reader at St. Barbara Orthodox Church (OCA) in Fort Worth turned me on to the book, saying that it always stays off his bookshelf and by his bed or desk. I now know why.
Rod Our family has traditionally been doom on video games, but we made two exceptions One was the Myst series, which was simply to literate and sophisticated to miss out on. The other has been Civilization, which my youngest son has played since he could wield a mouse. We do put limits on his time, but Civilization engages the player on many levels and brings home that ideas have consequences. He's now in AP World Civilization class at school and excelling. I doubt it's because he played Civilization, but I do know he has a sharp eye for how the various levels and resources of a region interconnect in creating a culture. Like anything, it can be useful or detrimental, depending on the use. It's a fallen world, there are no unambiguous goods, we have to be stewards even of the sacraments. That said, I've not seen anything in my son's life that made me regret him playing Civilization. My daughter BTW is about to join me on the Crunchy Con bandwagon. I'm thinking of raising my own beef...
The above is all good advice. But if you do decide to indulge, go for Civilization IV--it's a dramatic improvement over Civ3.
From Friday, September 30, 1977: "I am quite convinced that the fundamental error of the contemporary man is his belief that thanks to technology - (telephone, Xerox, etc.) - he can squeeze into a given time much more than before, whereas it's really impossible. Man becomes the slave of his always growing work. There is a need for rhythm, detachment, slowness. Why can't students grasp all they're taught? [Note: Schmemann was Dean of St. Vladimir's Orthodox Seminary] Because they do not have time to become conscious of, to come back to, what they heard, to let it really enter their minds. A contemporary student registers knowledge, but does not assimilate it; therefore that knowledge does not 'produce' anything. A downpour of rain is immeasurably less useful for a drought than a thin, constant drizzle! But we are all the time under a thunderous downpour - of information, reports, knowledge, discussions, etc. And all of these flow around us, never sticking to us, immediately pushed away by the next deluge." (I can guess what Fr. Alexander would have thought of the Internet. As brilliant and productive as he was, he was nevertheless hounded by thoughts that most of what he did was useless and beside the point. His reference point for everything was Christ's Kingdom, and the numinous light that he describes as piercing his world at various times. His JOURNALS and his GREAT LENT are great reading for this time of year.)
Rod, I'm going to the Apple store now on a different mission but will check it out for you...maybe I should buy a test copy? Sort of an act of loving service to you? Yeah, yeah, that's it. I'm going to play so you don't have to. Greater love has...
Rod, your videogame experience mirrors mine, except that I got off the videogame train at Space Invaders. But then a couple years ago I heard about Civilization and went hurriedly to the Apple Store to buy a copy. I was hooked. I played constantly for a couple of weeks. Then I just lost interest. I look at it sitting there near my bookshelves, think about playing it every now and then, but in the end, there are still too many books to read. And bread to bake. Speaking of which -- The Bittman bread is incredibly forgiving. I let it rise for 12 hours or so, pulled it out and let it sit for the two hour rise under a towel. But I fell asleep so it sat under the towel for 9 hours. I decided to give it a shot and -- presto, it wasn't as good, but still better than most bread you'll buy in a store. The wonders of this recipe never cease.
I've now heard from a friend who chooses not to post on this blog, who says that I should absolutely stay away from Civilization. She says it's not the game content itself, of which she knows nothing, but the way complex games like this have a way of sucking bright, creative people into them and not letting go. She talked about how addicted her teenage brother was to games like this, and what a big problem it was for him and the family.
Her warning reminded me of my own experience with Dungeons & Dragons as a ninth and tenth grader. I was completely miserable during those years in high school. Typical nerd stuff: marginalized, girlfriendless, you know the picture. Several of us in the same boat discovered D&D, and I became completely absorbed by it. It was truly a lot of fun. It was creative, it gave me and my friends long hours of pleasure, and so forth. But I have to admit that I would fall asleep at night during those days thinking about my character's life, not my own. His life was so much more interesting and bearable than my own that I preferred to think about what he was going to do next instead of how I was going to keep my head down in the hallway the next morning so the preps and the jocks wouldn't see me to pick on me. Is that a bad thing? I don't know. There's one school of thought that says fantasy like D&D is a harmful way of avoiding reality. I tend to think that the fantasy games got me through a really difficult time in my life when reality was hard to bear. Who was it -- Lewis? Tolkien? -- who said that people who put down certain literature as "escapist" don't appreciate that when people wish to escape, it's usually because the feel like they're in prison. Nevertheless, it'd probably be smart for me not to open this particular Pandora's Box. I don't have enough time now to read the things I want to read, or to write the things I want to write. And as obsessive as my son Matthew is about his enthusiasms, "Civilization" portends ill for him too.
Sid Meier's PC version of Civilization is arguably the best PC game of all time. It's intellectual components are as strong as it gets; the online historical info is as informative as any good history text, and alot more fun to look at (they used actors to "animate" certain aspects of the game). Like any good thing, a mature approach will mitigate the "addictive" potential. The game is file based, in that you can save it at any point regardless of where you are in the play of the game, unlike many games that make you reach some milestone before even offering you the ability to save. But a good alternative is to look for the original board game, created by Francis Tresham. It is accessible to youngsters, you can play it in an afternoon (if you keep the negotiations within a time limit), and it can be very entertaining. It's called "Advanced Civilization", and as I recall Avalon Hill publishes it in the US. Tresham also created the "18xx" class of games, an economic model (think Monopoly without the boring parts) based on the development of the steam railroads. The first US version of it is 1830, and is also available as a one-player PC game from Avalon Hill. For a general overview of this segment of the gaming world, see if any of your local colleges have a "wargamers" club. You can learn alot about it from them. It's a heck of alot more than D&D. Oh, and Diplomacy would be a very different game on the PC. I enjoy it for being able to stab people in the back without being arrested for it (or having to take it outside, since they can stab me right back at any point). :)
I was composing my last post while Rod was posting, so any connections between the two posts are serendipitous. Each person, especially a parent, must make a decision about these things in his own local context. If the caution outweighs the enjoyment, that is certainly valid and not open to second-guessing by others.
Rod- I have had Diplomacy sitting on my shelf for about eight years, never having gathered more than 3 people willing to play it. I played the board game of Civilization in high school and college, and I think my friends and I finished the game exactly once. We played from about 8 p.m. to dawn. Other times, we played for 5-6 hours with no resolution. It's a great game, but very slow and very complicated. Like you, I'm not much for video games, but I enjoy the Civ games. As for the computer game, Rod, I will admit it's absorbing, but I think people are overestimating its addictive powers. I haven't played #4, but I have played #2 and #3, and yeah, they ate up about 2 weeks of my life each, and maybe kept me up late 4-5 times total, but I think it might be worthwhile diversion for a short chunk of time. Maybe if you have more than 1 computer in the house, you can play with your kids, as I've heard the multiplayer feature is vastly improved in this version. Just force yourself to stop after 2-3 weeks, max.
My husband is a devotee of the Civilization games. I speak for him here when I assert that Civ 3 is superior to Civ 4. Why? Well, I have to admit that I tuned out on his explanations. I do see, however, that on the one or two evenings per week when he plays Civ for an hour or so, he acts much less like an 'addict' than I did when the Sims first came out. I played Sims for 5-6 hours a day, for probably five months, got bored with it and have never played since. Civ seems to me (from a couch-distance away) to be a more 'educational' game. Anyone want to comment on the game "Black and White"? My husband played it voraciously for awhile also, but it didn't have the staying power of Civ- for him, anyway.
Allow me to add my 2 cents - Sid Meier's Civilization series is one of the most engaging gaming experiences available. Time suck? Oh yeah. Worth it? Depends on what else you have goin on in your world. Your plate seems pretty full, Rod, so it's probably best you stay away. That being said, if you're ever in Grand Forks, ND - look me up, I'll let you come over so you can demo it. Bring Doritos.
My attention span for video games is typically about an hour. Then I feel like I need to go do something real. However, should any of you want to get a game of Diplomacy going, I'll book a flight. Mark
Civ IV was cool. I once gave the computer opponents a run for its money when I managed my civ as a theocratic christian communist vassal state with representative government. Alas, Civ games become to monotonously involved; afterall it is a turn based strategy. Rod and his kid would really like Microsofts 'Age of Mythology'. Yep, real-time strategy is where its at... if not for just the shorter, quicker games.
Avoid Civ! But Civ4 is best, and the site www.civfanatics.com is the best place for suggestions and getting questions answered.
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