In a story that could have been lifted from The Onion, but in fact appeared in The New York Times, hundreds of Protestant churches are using the ultraviolent videogame Halo to lure teenage boys into church. No, really, I'm not...
This story reveals the idiocy and moral bankruptcy of the idea that you measure success by how many people you get inside the church door. The church should be standing against the worst excesses of popular culture, not participating in them.
Amen! I agree with Rod, something must be wrong... ;^)
Timbo
October 8, 2007 2:20 PM
I'm a nonbeliever and this story makes me shake my head.
I don't think I'd agree that Halo 3 is among the "worst excesses of popular culture." What bothers me is the naked pandering that's going on. It just reeks of desperation.
Left Behind: Eternal Forces. Yes you two can open up a can of Jihad on the Antichrist (sigh)
Douglas Cramer
October 8, 2007 3:06 PM
Rod,
I think that this statement of yours - "Show me a church that uses Halo as a recruiting tool, and I'll show you a church that almost certainly has nothing useful to say about the road to salvation." - may very well be your greatest overreaction on the potential spiritual harm of pop culture entertainment I've read on your site.
What's wrong with making reference to popular recreation when speaking about the faith with youth? How many homilies have you heard - Catholic, Orthodox, Protestant - that have made reference to football or a movie or a pop music lyric in helping explain the Gospel, or talking about how to work out one's salvation on a day-to-day basis? Why on earth is this any different?
Shock of shocks, when I was a teenager the youth group at my best friend's church would have movie night get-togethers where we'd sometimes watch stupid teen horror movies. No, it wasn't exactly edifying, but it did add another strand to the weaving of us together as friends, as a community.
My son and I both completed the new Halo game this week, and had a long talk about it on the way to church on Sunday morning. Two thoughts prevailed. First, that the theme of personal sacrifice in service of ones brothers and sisters was as powerfully presented as in any other contemporary storytelling form, on par with the Star Wars or the LOTR movies or Harry Potter in evoking in the person experiencing the story the visceral sense of the magnitude of voluntary suffering in the name of love. And second, that the sheer quality of the game - the use of this modern creative medium - brought a little more truth, goodness and beauty in to the world.
So, I tip my hat to the hundreds of craftsmen and women who brought this experiential story in to being, and if a couple of pastors across the country want to use Halo as a way of growing their youth fellowships, then more power to them. And to the extent that I used the Halo story as a kind of "recruiting tool" in attempting to deepen my son's bond to the Church, I'd hardly say that somehow shows that Holy Trinity Orthodox Church of Santa Fe has nothing useful to say about the road to salvation.
Christ Bless,
Doug
Zach
October 8, 2007 3:10 PM
It seems like a number of churches are utilizing this trick lately- using "cool" things to get young people through the door. But it doesn't surprise me that it was a so-called Community Church. I've noticed that most churches with this name (in my area, at least) tend to focus more on drawing people into the church and being popular, rather than actually focusing on religion.
Peter
October 8, 2007 3:15 PM
They could at least have picked a game with a little longevity like Counter Strike.
Douglas Cramer
October 8, 2007 3:25 PM
OK, I expect I'll be making some other posts on this thread if it stays active, but here's another thought.
Tonkowich's quote isn't great. It actually is rather insulting towards a huge swath of youth, particular the teenage boys who enjoy Halo and games like it. "If you want to connect with young teenage boys and drag them into church, free alcohol and pornographic movies would do it." B.S. Sure, this might attract a certain minority of boys. But I'm the son of two Christian teenagers, and I'll tell you flat out that they'd be insulted at an offer of beer and porno movies. They'd rightly see it as a debasing activity. Tonkowich needs to give boys - and their parents - a lot more credit for having strong, good character. Again, would he be saying the same thing about youth groups organizing a parish football league? Isn't football a manifestation of controlled violence?
How about we re-write the key paragraph Rod quotes:
"Witness the basement on a recent Sunday at the Colorado Community Church in the Englewood area of Denver, where Tim Foster, 12, and Chris Graham, 14, sat in front of three TVs moved across three taped off basketball courts, locked in violent virtual combat as they navigated on-screen characters through lethal gun bursts navigated a bomb-shaped ball to the target that would devastate their opponent. Tim explained the game’s allure: “It’s just fun blowing people up crushing someone by slamming a hard object down their throat. There's nothing like a slam dunk to demoralize the other team.”"
Christ Bless,
Doug
reddopto
October 8, 2007 3:39 PM
Zach touched on a cogent point, using "cool" things to attract youth. The "cool," long a staple of the youth culture, is the opposite of what a Christian is supposed to be. To be cool is to put up a false front, to not show the vulnerabilities that you have. You try to appear completely with it. When you're cool, you don't love your neighbor, you try to make it appear you are better than him/her.
Using this "cool" game isn't appropriate either (especially one that uses killing.) Our youth are going to be exposed to this, no doubt. But, we shouldn't be involved in it. We aren't "cool" as Christians. We are supposed to be set apart from the culture, and suffer for that separation.
Youth ministry is tough these days. Churches want to do it, but they don't seem willing to make the commitment to hard work that youth ministry requires. Too often they wind up with what has been called here, "holding pens with pizza." That's not going to advance the kingdom, and neither is Halo 3.
Bill
October 8, 2007 3:53 PM
When I saw this article in the paper yesterday, I showed it to my sons, ages 18 and 21. They thought the church was nuts. Savvy kids are disgusted by the gimmicks some youth ministries use. Each of my kids has gone on housebuilding trips to the barrios of Mexico over Spring Break with their church group. They love most of the trip: building houses for the poor, talking about faith over the campfire at night, playing soccer with the Mexican kids, seeing a new culture, eating new foods. But they cringe when the adult leaders try to act hip. But here's what's perhaps my worst youth ministry story: we had a youth minister several years ago who spent church money taking the kids out into the woods here in Oregon and videotaped them pushing sofas off railroad trestles and watching the sofas smash into a zillion pieces in the streams below. All in the name of being hip and attracting kids with a "wild 'n' crazy" approach. Most of the kids were appalled (and the leader got canned). Of course, there was the next youth leader who got canned for teaching kids how to moon bystanders from a passing car, and the next one who got canned for leading kids in TPing someone's house... You get the idea. There are groups out there (and unfortunately Young Life sometimes is one of them) that teach youth leaders that the way to get kids involved in faith is to act like a total jacka--. My three kids say that what attracts them to a Christian group is whether it "walks the Christian talk." Imagine that. But of course, that would put out of business a lot of "youth ministry consultants."
The Mighty Favog
October 8, 2007 4:03 PM
Well, I can see clearly now! St. Stephen's martyrdom was just a divine ploy to reel Saul into the Church.
The ends justify the means! Praise Jesus!
Good God.
Douglas Cramer
October 8, 2007 4:07 PM
Just to be clear, I certainly think that youth ministry in general is threatened by stiff attempts to "be cool." And that there is a vast landscape of edifying activities - nursing home visits, work projects in Mexico - that are models of what organized Christian youth groups can accomplish. But I don't believe it is either/or. A youth group can wash cars to raise funds for a soup kitchen, and also have a basketball league. And if the basketball league is what first gets the kids participating in the group, that's just fine. And a few TV's with X-boxes and Halo is the equivalent of a basketball league, not the equivalent of beer and porno movies.
Great post on this topic over at the Get Religion blog.
"I think if the NYT did a little research it would find that violence and the big screen have gone hand in hand with many evangelical Protestant church groups. And the justifications are the same for churches showing films like Braveheart and Gladiator (feel free to help fill in this list for me, readers). Church leaders want to attract young men, the films portray good versus evil in a way that we like and, hey, what’s wrong with a little violence anyway?"
Bless,
Doug
Max Schadenfreude
October 8, 2007 4:25 PM
I know! Let's ditch sexual morality, abolish any notion of that old oppressior sin, and of course totally destroy Hell and damnation while we're at it! THAT will make a church au courant and get people in the door!
I know I know, it's already been done.
Erin Manning
October 8, 2007 4:27 PM
Douglas Cramer, I think what's troubling, at least to me, is the underlying reality that the church is attempting to tie itself into the culture of entertainment, as if that's what churches were for. (The separate question of whether ultra-violent video games are appropriate for Christian children is also very interesting, but to me it's not necessarily the most problematic element of this story.)
In the discussion a few weeks ago on this blog about liturgical music, there was a persistent refrain that what really matters is whether the music appeals to individual churchgoers, not whether it is appropriate in any larger aesthetic sense for the act of worship. By that criteria, the more hip, relevant, and culturally connected the music, the better.
What the article mentions is linked to that attitude: the notion that what matters is getting the "youth" in the door, and if we have to provide them access to movies their parents didn't approve of (in my day) or violent video games (today) in order to do that, then that's what we'll do--because it's all about being relevant.
Ultimately, the focus is on entertainment; it's as if the church is looking at the wider culture and saying, "We can do this, too." But church isn't about entertainment, and all too often these efforts to make faith relevant or appealing to "today's young people" are sadly misguided at best; at their worst, they betray a cynical disbelief in the power of the transforming message of faith in Christ on the part of those most responsible for offering that message.
Will
October 8, 2007 4:38 PM
What's wrong with making reference to popular recreation when speaking about the faith with youth?
I agree that "beer and porno" are not what all teen boys are looking for. But to describe this violent video game as mere "popular recreation" puts it on the same level as yo-yos and climbing trees. It's not. There's a growing body of evidence on the connection between violent video games and sociopathic behavior.
If your church really needs "popular recreation" to draw teens into the church, couldn't you find something just a tad more wholesome? How about teaching kids to build houses, or fix cars, bicycles, heck, grow vegetables, teach them to fix computers, anything USEFUL, sustaining, and that has some tiny degree of aerobic benefit. We already have an obesity problem. Do we really need to give kids a place to sit for hours and suck down high fructose corn syrup?
Today's teenagers are going to inherit a very scrwed up country, and most of them are ill-prepared to deal with it. I hear all sorts of justications for video games, like Steven Berlin Johnson's "Everything Bad is Good for You." But this is nonsense. Teaching kids to use video games prepares them to play more video games, and that's all. That, and violence.
How do these violent video games tie in with "Left Behind" stuff? Christians need to take a close look at this stuff.
mm
October 8, 2007 4:42 PM
Mr. Dreher,
If God can use a pederast Orthodox priest with a fraudulent weeping icon to accomplish his purposes, why can't he use a video game?
Daniel
October 8, 2007 4:43 PM
Maybe they are just trying to be manly, with all the warrior mystique.
Douglas Cramer
October 8, 2007 5:04 PM
Will: "I agree that "beer and porno" are not what all teen boys are looking for. But to describe this violent video game as mere "popular recreation" puts it on the same level as yo-yos and climbing trees. It's not. There's a growing body of evidence on the connection between violent video games and sociopathic behavior."
I've read a fair share of the research, and there's no proof of any kind of a causal relationship. There's merely a connection - like the connection between pit bulls and baggy pants and cars with spinning hub caps, and violence. Or basketball. Remember the Chicago riots after the Bulls won the championship a few years ago?
Will: "If your church really needs "popular recreation" to draw teens into the church, couldn't you find something just a tad more wholesome? How about teaching kids to build houses, or fix cars, bicycles, heck, grow vegetables, teach them to fix computers, anything USEFUL, sustaining, and that has some tiny degree of aerobic benefit. We already have an obesity problem. Do we really need to give kids a place to sit for hours and suck down high fructose corn syrup?"
Again, why does it have to be either/or? Where in the Scriptures does it say that every thing a group of people of common faith do together has to be "useful"? What's wrong with something done simply because it is fun, as long as no one is harmed? And it's not like these kids would be out building homes for avalanche victims if they weren't playing games at the church hall. They'd be home watching TV, or playing video games, most likely. So why not encourage them to do what they'd do anyway alone together in fellowship with other folks from the church?
Will: "Today's teenagers are going to inherit a very scrwed up country, and most of them are ill-prepared to deal with it. I hear all sorts of justications for video games, like Steven Berlin Johnson's "Everything Bad is Good for You." But this is nonsense. Teaching kids to use video games prepares them to play more video games, and that's all. That, and violence."
Nonsense. That's like saying that all chess prepares you to do is play chess. Video games are no different than any other form of "thinking entertainment" throughout history. They are a stress relief, and they teach all sorts of problem solving and logic skills. There's been studies supporting this as well.
And again, context matters. Lumping all "violent video games" together in a basket that includes Grand Theft Auto and Halo is liking lumping all "violent movies" together in a basket that includes Nightmare on Elm Street and Saving Private Ryan.
Bless,
Doug
Simon
October 8, 2007 5:04 PM
Mr. Dreher, If God can use a pederast Orthodox priest with a fraudulent weeping icon to accomplish his purposes, why can't he use a video game?
God, in His infinite wisdom, can always bring good out of evil. That doesn't mean we should be relaxed about evil on the assumption that God will bring good out of it. To be so relaxed is to "tempt God", one of the temptations Satan put before Christ in the desert.
And I think anyone who reads this blog realizes that Rod Dreher, of all people, would not be okay with a church knowingly appointing a pederast priest.
Douglas Cramer
October 8, 2007 5:07 PM
BTW, if anyone unfamiliar with the Halo series is interested in getting a taste for the overall tone of the story, these short live-action promo segments are really great. The actors convey a sense for the "sci fi pathos" that is the game's stock-in-trade:
Wonderful points about the need to be vigilant regarding the temptation for churches of being "entertaining" in order to attract youth. The timeless Truth at the heart of the Church - the Body of Christ - is the same yesterday, today and tomorrow, and will never vary with the winds of the age.
But what is confusing me - and may be because of the fact that I am an Orthodox Christian with little experience of large evangelical churches - is that what we're talking about here is a social activity on church property, not corporate worship. It's not like anyone's saying that Halo tournaments are an alternative to the Divine Liturgy.
This is more akin to, say, a local Orthodox parish having a Greek Festival with lots of baklava and ethnic dancing. Folks come for the social event, both non-Orthodox and lapsed Orthodox; parish members know in advance that it's a chance to mention some things about the Orthodox Christian church and faith; and the hope is that some of the visitors will come back for a service.
I can imagine what could be wrong with this, unless (as could happen with anything else at all) it turns in to an end in and of itself. Am I missing something here? Is Rod's, or your's, point that it is inappropriate to have strictly social activities hosted on the parish grounds?
Bless,
Doug
mm
October 8, 2007 5:25 PM
For the record, I'm not advocating the video's use. I'm inquiring about the applied consistency of the mystery of grace.
It's unfortunate that churches feel the need to attract youth by such akward means, but, the reward of missions work will only appeal to the best among them. It definately won't appeal to the unchurched.
Giving the churches the benefit of the doubt, isn't is possible that they're using the game as a way to get the unchurched through the front door, with the ultimate goal, evangelization?
jaybird
October 8, 2007 5:34 PM
There's a growing body of evidence on the connection between violent video games and sociopathic behavior.
No, not really...
2. Scientific evidence links violent game play with youth aggression.
Claims like this are based on the work of researchers who represent one relatively narrow school of research, "media effects." This research includes some 300 studies of media violence. But most of those studies are inconclusive and many have been criticized on methodological grounds. In these studies, media images are removed from any narrative context. Subjects are asked to engage with content that they would not normally consume and may not understand. Finally, the laboratory context is radically different from the environments where games would normally be played. Most studies found a correlation, not a causal relationship, which means the research could simply show that aggressive people like aggressive entertainment. That's why the vague term "links" is used here. If there is a consensus emerging around this research, it is that violent video games may be one risk factor - when coupled with other more immediate, real-world influences — which can contribute to anti-social behavior. But no research has found that video games are a primary factor or that violent video game play could turn an otherwise normal person into a killer.
That being said, I think the idea of Church youth-groups trying trying to use Halo 3 as a "witnessing opprtunity" is unintentioanlly hilarious in the way that most evangelical-Christian attempts to adopt pop-culture artifacts usually are.
Will
October 8, 2007 5:46 PM
What's wrong with something done simply because it is fun, as long as no one is harmed?
Well, you got me there.
Joseph
October 8, 2007 6:02 PM
Show me a church that doesn't use Halo and I'll show you a community that's dying out.
Tit for tat as it were.
Erin Manning
October 8, 2007 6:51 PM
Douglas Cramer said, "This is more akin to, say, a local Orthodox parish having a Greek Festival with lots of baklava and ethnic dancing."
(Well, not unless the Orthodox festival is the backdrop against which a new first-person shooter game is set.)
Doug, the problem I have with this is that churches tend to use these things as ways to attract non-members--but then what?
Do they say, "Hey, not only will we let you play games your parents don't approve of, but we also have worship services!"?
It's a mixed message, to say the least; and kids who are attracted by Halo aren't likely to stay for Praise and Worship.
To be honest, there's more coherence in presenting baklava as an introduction to worship, as one can hardly fail to be moved to something akin to prayer when eating such an incredibly rich and graceful dessert (especially if it is accompanied by really good coffee). But violent games? Do they really move the average teen to contemplate eternal verities?
Harmony
October 8, 2007 8:21 PM
As a member of the desensitized "Millennial Generation" myself, I see no problem at all with Halo per se -- until you bring it into ministry. The trend these days of making the Church imitate popular culture is just sickening. This is not just about Halo. The performance nature of "worship" services, youth group activities like taking everyone to watch a popular movie, churches ending service early on Superbowl Sunday so no one will miss the pregame show -- the list goes on and on.
Quite frankly, I wonder if these youth ministers really learned the lessons of being aliens and strangers and not loving the world. And, of course, the cynical side of me wonders whether these so-called "ministry activities" are not just ways for the Christians to satisfy their consciences while they do the worldly things they really love.
sigaliris
October 8, 2007 10:25 PM
I am interested in the concept of “fun” as displayed in Halo and other violent games. There are quite a few things that people like but don’t do as much as they wish, because of the potentially harmful consequences. Like the things mentioned as alternatives to playing video games: drinking, drugs, and sex. Everybody knows why those things are “fun.” They feel good.
Games are fun because competition and excitement are enjoyable. Also, in a simulated reality game, you can pretend you’re lots of things that you aren’t in real life--bigger, stronger, faster, more effective and powerful. I get that this is fun, too.
I can see why it would be fun to do things that in real life would be bad--driving like a maniac and running everybody else off the road, stealing things and getting away with it, etc. You can excuse your enjoyment of these things because, in reality, nobody is getting hurt. There’s no real life owner of the car you just hijacked, so no one’s suffering. It seems a bit problematic, though, because you’re teaching yourself to think that doing bad things would be really fun if only you could get away with it. Practicing this thought over and over seems to me like a bad idea, but there aren’t any conclusive studies to prove that it is.
The most interesting question to me is, what is the nature of the kind of “fun” that you get from pretending to kill people? You haven’t hurt anyone, so you haven’t done anything wrong. But if pretending to kill people is fun, doesn’t that imply that really killing people would be fun, if only you could get away with it? If the fun of stealing a car in Grand Theft Auto is 1) imagining you are tricky and powerful enough to get the car, and 2) it would be really awesome to get a cool, fast car without having to pay anything--well, being tricky and powerful and getting a free car are both things that are good in themselves, if only they were not attended with bad consequences. So, if killing an opponent is fun in virtual reality, does that imply that killing people really is fun--if only you could escape the consequences? And if the game doesn’t imply that killing is fun and good in reality, then where is the fun?
I’d like to hear Richard Weaver’s take on this . . . .
Lady Anon
October 9, 2007 1:07 AM
In Catholic youth groups the game Mafia is extremely popular and though it does help one learn skills in discerning human behavior (every activity, no matter how negative has it's good points, so gleaning gold out of filth isn't too redeeming)it's inappropiate to have mass and then go downstairs and impersonate killers. How does Halo or Mafia bring one closer to Christ?
Peter
October 9, 2007 7:51 AM
I guess as a gamer I find sigaliris worries kinda paranoid. On the one hand I know games have not made me go out and kill people but then different people react differently to stimuli so who really knows.
I have never hunted , do people who take their kids hunting worry that they will end up hunting people?
Bon Smietana
October 9, 2007 9:21 AM
"hundreds of Protestant churches are using the ultraviolent videogame Halo to lure teenage boys into church"
When I was a teenager, back in the 1980s, our youth group played football, held a haunted house, went bowling, took an all day bike excursion on Cape Cod, watched Celtics games, and went to the movies and concerts and amusement parks together. None were particularly Christian activities. Thought we invited friends, none of these events were viewed as recruiting events to "lure" kids into church. All were ways for kids in the church to hang out together and have an enjoyable time, under the watchful eyes of youth group counselors.
Have youth groups changed, so they are viewed primarily as recruitment tools? Or does this story imply that everything churches do is view with a skeptical eye?
sigaliris
October 9, 2007 9:29 AM
My comment hadn't risen to the level of "worry," Peter. It was an inquiry rather than a statement. I know lots of gamers, and I don't see them as more inclined to murder than the rest of the population--probably less so, since they spend a lot of time indoors staring at the screen, where opportunities for murder seldom arise. I'm certainly not one of the people who believed that playing D&D would turn you into a Satanic ritual killer.
It was a philosophical inquiry more than a practical one. And although gamers may not consider philosophical issues very often, churches do. I'd be interested in your take on the question. Assuming you find pretending to kill people, in the game, to be fun, what is it about that process that is fun? Why is it fun?
Peter
October 9, 2007 3:32 PM
These days I play mostly at work as there is a game on at lunch time and also usually one near the end of the work day. Playing in an office environment there are a lot of positives ( team building , getting insights into people minds based on their game play style , conversational background for office chitchat ) but they aren't the reasons I play.
Mostly I play for 2 reasons. Firstly it defuses tension between people without leaving any long term stress or injury. Instead of holding a grudge or bad feeling about something we spend 15 minutes shooting each other or on the same team trying to shoot some other guys and at the end (for me anyway) the personal entanglement is gone. The second reason is the satisfaction of defeating the opposing team or an individual on the opposing team. Hearing their reaction , looking over across the room and seeing them shake their heads. It is the same thing I have enjoyed about checkers , chess , armagetron advanced or counter strike. For me killing a sprite in a fps game now isn't any different to killing one in space invaders 20 years ago.
sigaliris
October 9, 2007 5:40 PM
Thanks for the reply, Peter. It sounds to me as if you're saying that "killing" in a game doesn't really equate to killing in real life. It's more like shooting someone in a paintball game, where you enjoy the teamwork and competition, but you don't fantasize that you are actually slaughtering a fellow human. Did I get that right?
I'm remembering back to my childhood, when my brother and I constantly played war games with our friends. We shot each other with machine guns and arrows and spears, blew each other up, and died dramatically sprawled on the grass. We had many arguments about who was dead and who wasn't--"You're dead! I shot you!"/"No, I'm not! I shot you first! YOU'RE dead!" I'm not sure why this was so involving at the time. I think it may have had something to do with trying to master the concept of death by rehearsing it, and so depriving it of some of the fear. We also liked feeling bigger than life--not just kids, but fighting heroes whose actions had consequences. I'm glad my own children didn't have this obsession, though. I would have found it disturbing if they'd killed each other and died quite so many times. Even my parents were slightly disturbed when they found my brother and me building Aztec temples and performing human sacrifices. What can I say--we read about it in National Geographic. (For once I'm not taking a position here--I'm just meditating on the idea of "pretend killing" and whether it's appropriate for church groups.)
Larry Parker
October 9, 2007 11:44 PM
So Harry Potter is devil worship, but Halo is holy?
(Larry bangs his head against the wall ...)
Will
October 10, 2007 10:04 AM
I've had the "video games" argument several times now, and I'm always struck by the fact the nominal conservatives are just as eager to play and defend video games as the secular, liberal types. Librarians in particular are almost always the first to say "anything to get the kids in the door." (This is on the front page of today's DMN)
The late Neil Postman had this to say about television in his most famous work Amusing Ourselves to Death:
"Contrary to common belief even among the educated, Huxley and Orwell did not prophesy the same thing. Orwell warns that we will be overcome by an externally imposed oppression. But in Huxley's vision ... people will come to love their oppression, to adore the technologies that undo their capacities to think.
What Orwell feared were those who would ban books. What Huxley feared was that there would be no reason to ban a book, for there would be no one who wanted to read one. Orwell feared those who would deprive us of information. Huxley feared those who would give us so much that we would be reduced to passivity and egoism. Orwell feared that the truth would be concealed from us. Huxley feared the truth would be drowned in a sea of irrelevance."
This is what I see happening with television and video games - with video content offered to kids (and adults) at every opportunity, church, school, restaurants, public libraries, cell phones, etc. we are indeed drowning in a sea of tawdry, vulgar irrelevance.
stefanie
October 14, 2007 2:56 PM
Yes, it's sad and kind of pathetic when you think of what churches will stoop to, in the desperate attempts to be seen as "relevant." But if churches are not seen as important or relevant to young people, by all means, blame the young people. It's so satisfying.
There is nothing wrong with the Halo games. They have a deep, poignant back story. Unlike Grand Theft Auto, people are not killing for fun, or for organized-crime goals. The soldiers in Halo fight in self-defense against a horrible, death-dealing civilization. I can see where those who oppose any military-type games would not like it, but IMO the context and backstory are crucial. I think it's unfair to reflexively bash the Halo games because they involve electronic media.
Dave
October 20, 2007 12:56 AM
In the documentary "Raising Cain," Michael Thompson points out that we lose credibility with boys when we act like they can't tell fantasy from reality and when we suppress their natural aggression and competitiveness. Is our ambivalence about Halo sexist? Is a knitting circle more "Christian" than a video game group?
Men tend to avoid church in greater numbers than women. I think the church's hand-wringing about Halo is one symptom of why they do. I'm not arguing that we have to have Halo to let men be men and boys be boys. But doing guy things with guys allows opportunities for mentoring and emotion-coaching that you're not going to get by sitting around talking about your feelings about scripture - which is the model of most church ministry.
Anonymous
August 9, 2008 1:23 PM
1Th 5:22 Abstain from all APPEARANCE of evil. I have four boys and NEVER allow them to PRETEND to kill or shoot anyone or anything. At what point did it become ok for Christians to PRETEND to do anything evil. Now adays we think backwards when it comes to witnessing. We think we have to MAKE the hearer interested in the gospel in order to listen to it but actually it's the reverse, we look for interested hearers and then present the gospel. GOD wakes up the heart and then He sends in the messenger. Prayer and fasting for souls is what wakes up hearts to hear the gospel, not secular games and copying the worlds methods. Just because the warm bodies are there doesn't mean that their hearts are open to spiritual things.
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Rod Dreher is an editorial columnist for the Dallas Morning News, and author of "Crunchy Cons" (Crown Forum), a nonfiction book about conservatives, most of them religious, whose faith and political convictions sometimes put them at odds with mainstream conservatives. The views expressed in this blog are his own.
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Father Jonathan Morris had an excellent commentary on this today on Fox News.
This story reveals the idiocy and moral bankruptcy of the idea that you measure success by how many people you get inside the church door. The church should be standing against the worst excesses of popular culture, not participating in them.
Amen! I agree with Rod, something must be wrong... ;^)
I'm a nonbeliever and this story makes me shake my head.
I don't think I'd agree that Halo 3 is among the "worst excesses of popular culture." What bothers me is the naked pandering that's going on. It just reeks of desperation.
Have you all seen this?
http://www.leftbehindgames.com/
Left Behind: Eternal Forces. Yes you two can open up a can of Jihad on the Antichrist (sigh)
Rod,
I think that this statement of yours - "Show me a church that uses Halo as a recruiting tool, and I'll show you a church that almost certainly has nothing useful to say about the road to salvation." - may very well be your greatest overreaction on the potential spiritual harm of pop culture entertainment I've read on your site.
What's wrong with making reference to popular recreation when speaking about the faith with youth? How many homilies have you heard - Catholic, Orthodox, Protestant - that have made reference to football or a movie or a pop music lyric in helping explain the Gospel, or talking about how to work out one's salvation on a day-to-day basis? Why on earth is this any different?
Shock of shocks, when I was a teenager the youth group at my best friend's church would have movie night get-togethers where we'd sometimes watch stupid teen horror movies. No, it wasn't exactly edifying, but it did add another strand to the weaving of us together as friends, as a community.
My son and I both completed the new Halo game this week, and had a long talk about it on the way to church on Sunday morning. Two thoughts prevailed. First, that the theme of personal sacrifice in service of ones brothers and sisters was as powerfully presented as in any other contemporary storytelling form, on par with the Star Wars or the LOTR movies or Harry Potter in evoking in the person experiencing the story the visceral sense of the magnitude of voluntary suffering in the name of love. And second, that the sheer quality of the game - the use of this modern creative medium - brought a little more truth, goodness and beauty in to the world.
So, I tip my hat to the hundreds of craftsmen and women who brought this experiential story in to being, and if a couple of pastors across the country want to use Halo as a way of growing their youth fellowships, then more power to them. And to the extent that I used the Halo story as a kind of "recruiting tool" in attempting to deepen my son's bond to the Church, I'd hardly say that somehow shows that Holy Trinity Orthodox Church of Santa Fe has nothing useful to say about the road to salvation.
Christ Bless,
Doug
It seems like a number of churches are utilizing this trick lately- using "cool" things to get young people through the door. But it doesn't surprise me that it was a so-called Community Church. I've noticed that most churches with this name (in my area, at least) tend to focus more on drawing people into the church and being popular, rather than actually focusing on religion.
They could at least have picked a game with a little longevity like Counter Strike.
OK, I expect I'll be making some other posts on this thread if it stays active, but here's another thought.
Tonkowich's quote isn't great. It actually is rather insulting towards a huge swath of youth, particular the teenage boys who enjoy Halo and games like it. "If you want to connect with young teenage boys and drag them into church, free alcohol and pornographic movies would do it." B.S. Sure, this might attract a certain minority of boys. But I'm the son of two Christian teenagers, and I'll tell you flat out that they'd be insulted at an offer of beer and porno movies. They'd rightly see it as a debasing activity. Tonkowich needs to give boys - and their parents - a lot more credit for having strong, good character. Again, would he be saying the same thing about youth groups organizing a parish football league? Isn't football a manifestation of controlled violence?
How about we re-write the key paragraph Rod quotes:
"Witness the basement on a recent Sunday at the Colorado Community Church in the Englewood area of Denver, where Tim Foster, 12, and Chris Graham, 14, sat in front of three TVs moved across three taped off basketball courts, locked in violent virtual combat as they navigated on-screen characters through lethal gun bursts navigated a bomb-shaped ball to the target that would devastate their opponent. Tim explained the game’s allure: “It’s just fun blowing people up crushing someone by slamming a hard object down their throat. There's nothing like a slam dunk to demoralize the other team.”"
Christ Bless,
Doug
Zach touched on a cogent point, using "cool" things to attract youth. The "cool," long a staple of the youth culture, is the opposite of what a Christian is supposed to be. To be cool is to put up a false front, to not show the vulnerabilities that you have. You try to appear completely with it. When you're cool, you don't love your neighbor, you try to make it appear you are better than him/her.
Using this "cool" game isn't appropriate either (especially one that uses killing.) Our youth are going to be exposed to this, no doubt. But, we shouldn't be involved in it. We aren't "cool" as Christians. We are supposed to be set apart from the culture, and suffer for that separation.
Youth ministry is tough these days. Churches want to do it, but they don't seem willing to make the commitment to hard work that youth ministry requires. Too often they wind up with what has been called here, "holding pens with pizza." That's not going to advance the kingdom, and neither is Halo 3.
When I saw this article in the paper yesterday, I showed it to my sons, ages 18 and 21. They thought the church was nuts. Savvy kids are disgusted by the gimmicks some youth ministries use. Each of my kids has gone on housebuilding trips to the barrios of Mexico over Spring Break with their church group. They love most of the trip: building houses for the poor, talking about faith over the campfire at night, playing soccer with the Mexican kids, seeing a new culture, eating new foods. But they cringe when the adult leaders try to act hip. But here's what's perhaps my worst youth ministry story: we had a youth minister several years ago who spent church money taking the kids out into the woods here in Oregon and videotaped them pushing sofas off railroad trestles and watching the sofas smash into a zillion pieces in the streams below. All in the name of being hip and attracting kids with a "wild 'n' crazy" approach. Most of the kids were appalled (and the leader got canned). Of course, there was the next youth leader who got canned for teaching kids how to moon bystanders from a passing car, and the next one who got canned for leading kids in TPing someone's house... You get the idea. There are groups out there (and unfortunately Young Life sometimes is one of them) that teach youth leaders that the way to get kids involved in faith is to act like a total jacka--. My three kids say that what attracts them to a Christian group is whether it "walks the Christian talk." Imagine that. But of course, that would put out of business a lot of "youth ministry consultants."
Well, I can see clearly now! St. Stephen's martyrdom was just a divine ploy to reel Saul into the Church.
The ends justify the means! Praise Jesus!
Good God.
Just to be clear, I certainly think that youth ministry in general is threatened by stiff attempts to "be cool." And that there is a vast landscape of edifying activities - nursing home visits, work projects in Mexico - that are models of what organized Christian youth groups can accomplish. But I don't believe it is either/or. A youth group can wash cars to raise funds for a soup kitchen, and also have a basketball league. And if the basketball league is what first gets the kids participating in the group, that's just fine. And a few TV's with X-boxes and Halo is the equivalent of a basketball league, not the equivalent of beer and porno movies.
Bless,
Doug
http://www.getreligion.org/?p=2750
Great post on this topic over at the Get Religion blog.
"I think if the NYT did a little research it would find that violence and the big screen have gone hand in hand with many evangelical Protestant church groups. And the justifications are the same for churches showing films like Braveheart and Gladiator (feel free to help fill in this list for me, readers). Church leaders want to attract young men, the films portray good versus evil in a way that we like and, hey, what’s wrong with a little violence anyway?"
Bless,
Doug
I know! Let's ditch sexual morality, abolish any notion of that old oppressior sin, and of course totally destroy Hell and damnation while we're at it! THAT will make a church au courant and get people in the door!
I know I know, it's already been done.
Douglas Cramer, I think what's troubling, at least to me, is the underlying reality that the church is attempting to tie itself into the culture of entertainment, as if that's what churches were for. (The separate question of whether ultra-violent video games are appropriate for Christian children is also very interesting, but to me it's not necessarily the most problematic element of this story.)
In the discussion a few weeks ago on this blog about liturgical music, there was a persistent refrain that what really matters is whether the music appeals to individual churchgoers, not whether it is appropriate in any larger aesthetic sense for the act of worship. By that criteria, the more hip, relevant, and culturally connected the music, the better.
What the article mentions is linked to that attitude: the notion that what matters is getting the "youth" in the door, and if we have to provide them access to movies their parents didn't approve of (in my day) or violent video games (today) in order to do that, then that's what we'll do--because it's all about being relevant.
Ultimately, the focus is on entertainment; it's as if the church is looking at the wider culture and saying, "We can do this, too." But church isn't about entertainment, and all too often these efforts to make faith relevant or appealing to "today's young people" are sadly misguided at best; at their worst, they betray a cynical disbelief in the power of the transforming message of faith in Christ on the part of those most responsible for offering that message.
What's wrong with making reference to popular recreation when speaking about the faith with youth?
I agree that "beer and porno" are not what all teen boys are looking for. But to describe this violent video game as mere "popular recreation" puts it on the same level as yo-yos and climbing trees. It's not. There's a growing body of evidence on the connection between violent video games and sociopathic behavior.
If your church really needs "popular recreation" to draw teens into the church, couldn't you find something just a tad more wholesome? How about teaching kids to build houses, or fix cars, bicycles, heck, grow vegetables, teach them to fix computers, anything USEFUL, sustaining, and that has some tiny degree of aerobic benefit. We already have an obesity problem. Do we really need to give kids a place to sit for hours and suck down high fructose corn syrup?
Today's teenagers are going to inherit a very scrwed up country, and most of them are ill-prepared to deal with it. I hear all sorts of justications for video games, like Steven Berlin Johnson's "Everything Bad is Good for You." But this is nonsense. Teaching kids to use video games prepares them to play more video games, and that's all. That, and violence.
How do these violent video games tie in with "Left Behind" stuff? Christians need to take a close look at this stuff.
Mr. Dreher,
If God can use a pederast Orthodox priest with a fraudulent weeping icon to accomplish his purposes, why can't he use a video game?
Maybe they are just trying to be manly, with all the warrior mystique.
Will: "I agree that "beer and porno" are not what all teen boys are looking for. But to describe this violent video game as mere "popular recreation" puts it on the same level as yo-yos and climbing trees. It's not. There's a growing body of evidence on the connection between violent video games and sociopathic behavior."
I've read a fair share of the research, and there's no proof of any kind of a causal relationship. There's merely a connection - like the connection between pit bulls and baggy pants and cars with spinning hub caps, and violence. Or basketball. Remember the Chicago riots after the Bulls won the championship a few years ago?
Will: "If your church really needs "popular recreation" to draw teens into the church, couldn't you find something just a tad more wholesome? How about teaching kids to build houses, or fix cars, bicycles, heck, grow vegetables, teach them to fix computers, anything USEFUL, sustaining, and that has some tiny degree of aerobic benefit. We already have an obesity problem. Do we really need to give kids a place to sit for hours and suck down high fructose corn syrup?"
Again, why does it have to be either/or? Where in the Scriptures does it say that every thing a group of people of common faith do together has to be "useful"? What's wrong with something done simply because it is fun, as long as no one is harmed? And it's not like these kids would be out building homes for avalanche victims if they weren't playing games at the church hall. They'd be home watching TV, or playing video games, most likely. So why not encourage them to do what they'd do anyway alone together in fellowship with other folks from the church?
Will: "Today's teenagers are going to inherit a very scrwed up country, and most of them are ill-prepared to deal with it. I hear all sorts of justications for video games, like Steven Berlin Johnson's "Everything Bad is Good for You." But this is nonsense. Teaching kids to use video games prepares them to play more video games, and that's all. That, and violence."
Nonsense. That's like saying that all chess prepares you to do is play chess. Video games are no different than any other form of "thinking entertainment" throughout history. They are a stress relief, and they teach all sorts of problem solving and logic skills. There's been studies supporting this as well.
And again, context matters. Lumping all "violent video games" together in a basket that includes Grand Theft Auto and Halo is liking lumping all "violent movies" together in a basket that includes Nightmare on Elm Street and Saving Private Ryan.
Bless,
Doug
Mr. Dreher, If God can use a pederast Orthodox priest with a fraudulent weeping icon to accomplish his purposes, why can't he use a video game?
God, in His infinite wisdom, can always bring good out of evil. That doesn't mean we should be relaxed about evil on the assumption that God will bring good out of it. To be so relaxed is to "tempt God", one of the temptations Satan put before Christ in the desert.
And I think anyone who reads this blog realizes that Rod Dreher, of all people, would not be okay with a church knowingly appointing a pederast priest.
BTW, if anyone unfamiliar with the Halo series is interested in getting a taste for the overall tone of the story, these short live-action promo segments are really great. The actors convey a sense for the "sci fi pathos" that is the game's stock-in-trade:
http://www.xbox.com/en-US/games/h/halo3/believe/
Bless,
Doug
Erin,
Wonderful points about the need to be vigilant regarding the temptation for churches of being "entertaining" in order to attract youth. The timeless Truth at the heart of the Church - the Body of Christ - is the same yesterday, today and tomorrow, and will never vary with the winds of the age.
But what is confusing me - and may be because of the fact that I am an Orthodox Christian with little experience of large evangelical churches - is that what we're talking about here is a social activity on church property, not corporate worship. It's not like anyone's saying that Halo tournaments are an alternative to the Divine Liturgy.
This is more akin to, say, a local Orthodox parish having a Greek Festival with lots of baklava and ethnic dancing. Folks come for the social event, both non-Orthodox and lapsed Orthodox; parish members know in advance that it's a chance to mention some things about the Orthodox Christian church and faith; and the hope is that some of the visitors will come back for a service.
I can imagine what could be wrong with this, unless (as could happen with anything else at all) it turns in to an end in and of itself. Am I missing something here? Is Rod's, or your's, point that it is inappropriate to have strictly social activities hosted on the parish grounds?
Bless,
Doug
For the record, I'm not advocating the video's use. I'm inquiring about the applied consistency of the mystery of grace.
It's unfortunate that churches feel the need to attract youth by such akward means, but, the reward of missions work will only appeal to the best among them. It definately won't appeal to the unchurched.
Giving the churches the benefit of the doubt, isn't is possible that they're using the game as a way to get the unchurched through the front door, with the ultimate goal, evangelization?
There's a growing body of evidence on the connection between violent video games and sociopathic behavior.
No, not really...
2. Scientific evidence links violent game play with youth aggression.
Claims like this are based on the work of researchers who represent one relatively narrow school of research, "media effects." This research includes some 300 studies of media violence. But most of those studies are inconclusive and many have been criticized on methodological grounds. In these studies, media images are removed from any narrative context. Subjects are asked to engage with content that they would not normally consume and may not understand. Finally, the laboratory context is radically different from the environments where games would normally be played. Most studies found a correlation, not a causal relationship, which means the research could simply show that aggressive people like aggressive entertainment. That's why the vague term "links" is used here. If there is a consensus emerging around this research, it is that violent video games may be one risk factor - when coupled with other more immediate, real-world influences — which can contribute to anti-social behavior. But no research has found that video games are a primary factor or that violent video game play could turn an otherwise normal person into a killer.
http://www.pbs.org/kcts/videogamerevolution/impact/myths.html
That being said, I think the idea of Church youth-groups trying trying to use Halo 3 as a "witnessing opprtunity" is unintentioanlly hilarious in the way that most evangelical-Christian attempts to adopt pop-culture artifacts usually are.
What's wrong with something done simply because it is fun, as long as no one is harmed?
Well, you got me there.
Show me a church that doesn't use Halo and I'll show you a community that's dying out.
Tit for tat as it were.
Douglas Cramer said, "This is more akin to, say, a local Orthodox parish having a Greek Festival with lots of baklava and ethnic dancing."
(Well, not unless the Orthodox festival is the backdrop against which a new first-person shooter game is set.)
Doug, the problem I have with this is that churches tend to use these things as ways to attract non-members--but then what?
Do they say, "Hey, not only will we let you play games your parents don't approve of, but we also have worship services!"?
It's a mixed message, to say the least; and kids who are attracted by Halo aren't likely to stay for Praise and Worship.
To be honest, there's more coherence in presenting baklava as an introduction to worship, as one can hardly fail to be moved to something akin to prayer when eating such an incredibly rich and graceful dessert (especially if it is accompanied by really good coffee). But violent games? Do they really move the average teen to contemplate eternal verities?
As a member of the desensitized "Millennial Generation" myself, I see no problem at all with Halo per se -- until you bring it into ministry. The trend these days of making the Church imitate popular culture is just sickening. This is not just about Halo. The performance nature of "worship" services, youth group activities like taking everyone to watch a popular movie, churches ending service early on Superbowl Sunday so no one will miss the pregame show -- the list goes on and on.
Quite frankly, I wonder if these youth ministers really learned the lessons of being aliens and strangers and not loving the world. And, of course, the cynical side of me wonders whether these so-called "ministry activities" are not just ways for the Christians to satisfy their consciences while they do the worldly things they really love.
I am interested in the concept of “fun” as displayed in Halo and other violent games. There are quite a few things that people like but don’t do as much as they wish, because of the potentially harmful consequences. Like the things mentioned as alternatives to playing video games: drinking, drugs, and sex. Everybody knows why those things are “fun.” They feel good.
Games are fun because competition and excitement are enjoyable. Also, in a simulated reality game, you can pretend you’re lots of things that you aren’t in real life--bigger, stronger, faster, more effective and powerful. I get that this is fun, too.
I can see why it would be fun to do things that in real life would be bad--driving like a maniac and running everybody else off the road, stealing things and getting away with it, etc. You can excuse your enjoyment of these things because, in reality, nobody is getting hurt. There’s no real life owner of the car you just hijacked, so no one’s suffering. It seems a bit problematic, though, because you’re teaching yourself to think that doing bad things would be really fun if only you could get away with it. Practicing this thought over and over seems to me like a bad idea, but there aren’t any conclusive studies to prove that it is.
The most interesting question to me is, what is the nature of the kind of “fun” that you get from pretending to kill people? You haven’t hurt anyone, so you haven’t done anything wrong. But if pretending to kill people is fun, doesn’t that imply that really killing people would be fun, if only you could get away with it? If the fun of stealing a car in Grand Theft Auto is 1) imagining you are tricky and powerful enough to get the car, and 2) it would be really awesome to get a cool, fast car without having to pay anything--well, being tricky and powerful and getting a free car are both things that are good in themselves, if only they were not attended with bad consequences. So, if killing an opponent is fun in virtual reality, does that imply that killing people really is fun--if only you could escape the consequences? And if the game doesn’t imply that killing is fun and good in reality, then where is the fun?
I’d like to hear Richard Weaver’s take on this . . . .
In Catholic youth groups the game Mafia is extremely popular and though it does help one learn skills in discerning human behavior (every activity, no matter how negative has it's good points, so gleaning gold out of filth isn't too redeeming)it's inappropiate to have mass and then go downstairs and impersonate killers. How does Halo or Mafia bring one closer to Christ?
I guess as a gamer I find sigaliris worries kinda paranoid. On the one hand I know games have not made me go out and kill people but then different people react differently to stimuli so who really knows.
I have never hunted , do people who take their kids hunting worry that they will end up hunting people?
"hundreds of Protestant churches are using the ultraviolent videogame Halo to lure teenage boys into church"
When I was a teenager, back in the 1980s, our youth group played football, held a haunted house, went bowling, took an all day bike excursion on Cape Cod, watched Celtics games, and went to the movies and concerts and amusement parks together. None were particularly Christian activities. Thought we invited friends, none of these events were viewed as recruiting events to "lure" kids into church. All were ways for kids in the church to hang out together and have an enjoyable time, under the watchful eyes of youth group counselors.
Have youth groups changed, so they are viewed primarily as recruitment tools? Or does this story imply that everything churches do is view with a skeptical eye?
My comment hadn't risen to the level of "worry," Peter. It was an inquiry rather than a statement. I know lots of gamers, and I don't see them as more inclined to murder than the rest of the population--probably less so, since they spend a lot of time indoors staring at the screen, where opportunities for murder seldom arise. I'm certainly not one of the people who believed that playing D&D would turn you into a Satanic ritual killer.
It was a philosophical inquiry more than a practical one. And although gamers may not consider philosophical issues very often, churches do. I'd be interested in your take on the question. Assuming you find pretending to kill people, in the game, to be fun, what is it about that process that is fun? Why is it fun?
These days I play mostly at work as there is a game on at lunch time and also usually one near the end of the work day. Playing in an office environment there are a lot of positives ( team building , getting insights into people minds based on their game play style , conversational background for office chitchat ) but they aren't the reasons I play.
Mostly I play for 2 reasons. Firstly it defuses tension between people without leaving any long term stress or injury. Instead of holding a grudge or bad feeling about something we spend 15 minutes shooting each other or on the same team trying to shoot some other guys and at the end (for me anyway) the personal entanglement is gone. The second reason is the satisfaction of defeating the opposing team or an individual on the opposing team. Hearing their reaction , looking over across the room and seeing them shake their heads. It is the same thing I have enjoyed about checkers , chess , armagetron advanced or counter strike. For me killing a sprite in a fps game now isn't any different to killing one in space invaders 20 years ago.
Thanks for the reply, Peter. It sounds to me as if you're saying that "killing" in a game doesn't really equate to killing in real life. It's more like shooting someone in a paintball game, where you enjoy the teamwork and competition, but you don't fantasize that you are actually slaughtering a fellow human. Did I get that right?
I'm remembering back to my childhood, when my brother and I constantly played war games with our friends. We shot each other with machine guns and arrows and spears, blew each other up, and died dramatically sprawled on the grass. We had many arguments about who was dead and who wasn't--"You're dead! I shot you!"/"No, I'm not! I shot you first! YOU'RE dead!" I'm not sure why this was so involving at the time. I think it may have had something to do with trying to master the concept of death by rehearsing it, and so depriving it of some of the fear. We also liked feeling bigger than life--not just kids, but fighting heroes whose actions had consequences. I'm glad my own children didn't have this obsession, though. I would have found it disturbing if they'd killed each other and died quite so many times. Even my parents were slightly disturbed when they found my brother and me building Aztec temples and performing human sacrifices. What can I say--we read about it in National Geographic. (For once I'm not taking a position here--I'm just meditating on the idea of "pretend killing" and whether it's appropriate for church groups.)
So Harry Potter is devil worship, but Halo is holy?
(Larry bangs his head against the wall ...)
I've had the "video games" argument several times now, and I'm always struck by the fact the nominal conservatives are just as eager to play and defend video games as the secular, liberal types. Librarians in particular are almost always the first to say "anything to get the kids in the door." (This is on the front page of today's DMN)
The late Neil Postman had this to say about television in his most famous work Amusing Ourselves to Death:
"Contrary to common belief even among the educated, Huxley and Orwell did not prophesy the same thing. Orwell warns that we will be overcome by an externally imposed oppression. But in Huxley's vision ... people will come to love their oppression, to adore the technologies that undo their capacities to think.
What Orwell feared were those who would ban books. What Huxley feared was that there would be no reason to ban a book, for there would be no one who wanted to read one. Orwell feared those who would deprive us of information. Huxley feared those who would give us so much that we would be reduced to passivity and egoism. Orwell feared that the truth would be concealed from us. Huxley feared the truth would be drowned in a sea of irrelevance."
This is what I see happening with television and video games - with video content offered to kids (and adults) at every opportunity, church, school, restaurants, public libraries, cell phones, etc. we are indeed drowning in a sea of tawdry, vulgar irrelevance.
Yes, it's sad and kind of pathetic when you think of what churches will stoop to, in the desperate attempts to be seen as "relevant." But if churches are not seen as important or relevant to young people, by all means, blame the young people. It's so satisfying.
There is nothing wrong with the Halo games. They have a deep, poignant back story. Unlike Grand Theft Auto, people are not killing for fun, or for organized-crime goals. The soldiers in Halo fight in self-defense against a horrible, death-dealing civilization. I can see where those who oppose any military-type games would not like it, but IMO the context and backstory are crucial. I think it's unfair to reflexively bash the Halo games because they involve electronic media.
In the documentary "Raising Cain," Michael Thompson points out that we lose credibility with boys when we act like they can't tell fantasy from reality and when we suppress their natural aggression and competitiveness. Is our ambivalence about Halo sexist? Is a knitting circle more "Christian" than a video game group?
Men tend to avoid church in greater numbers than women. I think the church's hand-wringing about Halo is one symptom of why they do. I'm not arguing that we have to have Halo to let men be men and boys be boys. But doing guy things with guys allows opportunities for mentoring and emotion-coaching that you're not going to get by sitting around talking about your feelings about scripture - which is the model of most church ministry.
1Th 5:22 Abstain from all APPEARANCE of evil. I have four boys and NEVER allow them to PRETEND to kill or shoot anyone or anything. At what point did it become ok for Christians to PRETEND to do anything evil. Now adays we think backwards when it comes to witnessing. We think we have to MAKE the hearer interested in the gospel in order to listen to it but actually it's the reverse, we look for interested hearers and then present the gospel. GOD wakes up the heart and then He sends in the messenger. Prayer and fasting for souls is what wakes up hearts to hear the gospel, not secular games and copying the worlds methods. Just because the warm bodies are there doesn't mean that their hearts are open to spiritual things.
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