Gary Gygax, thanks for the memories
Gary Gygax, an inventor of Dungeons & Dragons, finally ran out of hit points. Boy, did that man's work ever make me happy for a critical period of this chaotic good half-elf's adolescence. I was a marginalized social misfit, a...
Unlike you, Rod, Gygax was the bane of my existence around 7th grade.
I'm still convinced to this day that the school bullies'/nerds' (at my school, you could be both) afternoon gatherings in the school library were as much to plot strategy against me as to plot strategy at D&D.
One of the daily D&D players later became a software multimillionaire. And he was still the same bully 25 years later as he was then.
I'm still convinced to this day that the school bullies'/nerds' (at my school, you could be both) afternoon gatherings in the school library were as much to plot strategy against me as to plot strategy at D&D.
I don't doubt that you think this even today.
But what good luck to go to a school where the bullies weren't preppies or jocks, but zit-faced NERDS!
He failed his last saving throw ...
Pour a 40 of +1 healing potion on the curb for Master-D.
auto-Gygax: n., those who, eschewing the credentialing gate-keeping sequence of the Official Rules, make up their own rules to Dungeons & Dragons.
Zagyg the Mad Archmage has departed for another plane of existence. God willing, he'll be back some day.
NERDS!
Gary G., R.I.P.
Rod, I never knew you were a gaming nerd. How nice to acknowledge you as a member of the tribe! My thoughts about Gary Gygax and the world he brought into existence are here; though my contact with the game today is, at best, a once-a-year Dungeon Master-gig with my brothers, I have to tip my hat to the man who made so much of my youthful imaginary life possible. Also, a nice nerdy discussion/reminisence of his importance here.
Diplomacy ended for me after too many (German) victories. In the future, my opponents would just wipe me out from the start. Good times.
Can't write more than a couple lines on my PDA today, but a hearty Memory Eternal! for dear Gary. I was our high school dungeon master, and D&D was my primary solace during years of an abusive step-father and no experience of religion. I can't imagine ever becoming a Christian - or a crunchy con - without D&D. Great to hear of Rod's experience. Perhaps like me you'll rediscover the game by introducing it to your own children.
Perhaps like me you'll rediscover the game by introducing it to your own children.
Douglas, I concur entirely: passing on the game to one's progeny has got to be the greatest geek pleasure imaginable.
"The internet can do a lot of cool things, but one of the least cool things it can do is replace your imagination." - James Poulos, via Rod
Such thoughts echo the 1970 essay, "Ill Without Prescription," by the editors of MANAS [reprinted in the MANAS Reader]:
manasjournal.org/pdf_library/VolumeXXIII_1970/XXIII-08.pdf
"...there is no question about the power of film to give factitious objectivity to inner imaginings and to lead the spectator into worlds
of extraordinary fantasy. Here, rational checks and balances have no function and absorption becomes total. When you go to the movies you
put your imagination aside and let the medium — which means the director, technicians, and actors — do all the work. It is an electronic seance. And since, as Mr. [Stephen, in a Saturday Review symposium] Koch says, the novel is no longer 'interesting,' why not?
Already the novel, Mr. Koch claims, has lost many of the young to the movies; and this is not, he holds, because movies are 'easy,' but because the psychological novel is dull. This is the statement which brings objection from R. P. Dickey, who teaches English in a Colorado State college in Pueblo. Mr. Dickey writes in the Saturday Review for
Jan. 24:
'. . . unfortunately for Mr. Koch's argument, it is fairly obvious that a story on film, good or bad, tends to be "easier" than a story in print, good or bad, because of two inherent limitations in the film
medium itself. A film viewer responds under two tyrannies from which the reader is free: (1) His rate of consumption of the images is controlled by someone else. The reader can stop, go back, mull over, muse upon, argue with, underline, and annotate whatever passage he so desires. (2) The images he perceives are dictated to him with radical exactitude. The reader is given certain words that describe, say, a room. He must use his memory and, more importantly, his imagination to get that room; he must, in short, work to get that room. The film viewer, on the other hand, is given the electronic-celluloid image of the room (exactly the same room as hundreds of thousands or millions of other viewers are given).
'The first limitation helps lead to a general diminution of the powers of the mind, the second to a flabbiness and deadening of the human imagination.'
This communication seemed too important to let pass without notice. These are matters which, for all his exciting rhetoric, Marshall McLuhan wholly neglects, or translates as merely confinement and limitation. Yet they are obviously considerations vital to the responsible use of all communication media. There are moments when McLuhan seems to regard the total saturation (domination) of the human being by flooding sense impressions as some kind of experiential highest good. It may be acknowledged that complete absorption in a
spectacle is on some occasions a natural part of human experience, but an absorption which prevents reflective thinking, conceived of as either a weapon or a tool, seems an instrument of more use to gods or demons than to men. By this we mean that total absorption in some bargain-basement spectacle put together by people with tickets to sell or an axe to grind might be very destructive for human psyches, and especially for young ones.
Questions of this order do not appear to matter to even the most serious of the film-makers. They seem out to dazzle, to wow, to
capture the minds of their audience. They seek a triumph of manipulative effects. At best, they are concerned as technicians with the endless subtleties in the modes of sensory perception, with the impact of what they throw on the screen, or with interpreting superficial fashions in æsthetic theory. The field does have unlimited relativities to exploit, so there will always be something "new" to do. Camera techniques not only permit an almost cubist analysis of the objective world; they easily lend psychological processes a fanciful
objective structure, and this latter attainment becomes a pseudo-philosophical justification of film."
10:34 AM post missing attribution from - you guessed it:
Gary
a 1d20+1 gun salute
Douglas Cramer: "I can't imagine becoming a Christian...without D&D". Haven't you read the Chick tracts - the spells are real! :)
Rod, I can't *believe* you were into D&D. Open your eyes to the pure evil that is D&D:
http://tinyurl.com/8b6er
Cartoonish as it could be, I thought there was something particularly fascinating about the way the moral 'alignments' in the D&D world interacted. The results of actions were governed by probabilities, but the ethical choices behind the actions were not. The DM could be called upon to adjudicate any number of spirited philosophical arguments as to whether a given action by a character was true to his or her alignment.
Just as in acting, D&D characters with evil alignments were attractive to many players because wicked figures are usually more fun to portray. But whereas the lawful evil character contained much innate potential for camp (the 'Dr. Evil' character in Austin Powers is a good example of this alignment taken to an absurd extreme), the behavior of the chaotic evil character invariably got creepier and creepier as the game progressed.
Y'all need to read the interview with Gygax in the "Believer" a few years ago. The journalist begged Gygax to throw some dice, and the old master groaned that role players were like bad actors at some community dinner theater. The piece also discussed how GG lost control over the TSR company that put out all the D&D material. Looks like a case worthy of the Harvard Business Review!
How ironic that a fair number of teenage gamers ended up as devout Christians. Or that Tom Hanks' career survived being the star of the 1982 anti-gamer movie "Mazes and Monsters," which offers a NYC-centric liberal critique of D&D.
Rod,
I am so glad you posted about this. As someone who spent a lot of his adult life making a living off the industry D&D spawned (ha) Gary Gygax gaming is still part of my life. I have gone a few years at a time without playing and during those times computer RPG's have filled the niche, but poorly. But nothing beats sitting at the table with friends rolling dice with a great storyteller as your DM. Before we left Alaska our group meeting every couple of weeks, our families ate dinner together, the younger kids would go upstairs to play or watch TV, older kids played with us. It was great. I also always find it funny when church people talk about "the devils game". Haveing played it for 25+ years now, the majority of people I've played with have been Christians. In fact when my pastor moved his bookstore into the same strip mall as my store, he was amazed by how many customers we had in common.
My daughters are eagerly awaiting getting old enough to play with mom and dad. You have mentioned having that your son is bookish like you. I can speak from the experience of watching my best friends kids, having a dad you includes in something like that can create some great "teachable" moments.
Wow, Rod, you played D&D. Me too. It was huge for me. And goes to show that no matter how different people might seem, we all have commonality which must be honored.
Here, it's geek commonality, but who cares. Anyone's who's been to the Keep on the Borderlands, braved the Tomb of Horrors, or explored the Vault of the Drow has cred in my book.
Rod:
Forgive me at not sharing your sense of joie de vivre at the discovery of the new (actually decades-old) bully-nerd species of American teen-age boy ...
"the new (actually decades-old) bully-nerd species of American teen-age boy ..." - Larry
It would be interesting to draw a shortlist of cultural examples, classic or pop, filling that archetype: depending also on whether the bullying is more attitudinal/verbal on the one hand, or overtly physical on the other...perhaps tightlipped Pharisees like Barney Fife, or the sales geeks taunting tall-blond "Chad" on the wireless ads, or Jimmy Fallon's "Nick Burns, Your Company's Computer Guy" might embody the former, but for the latter, I can only think offhand of the proverbial "evil genius" a la Simon Bar Sinister (Underdog villain) or Bond villains, whose thuggeries took more remote-control techno form, with the fisticuffs outsourced to "Duh, yeah Boss" hulks like Cad, in the cartoon case...
I'm thinking (guys who will grow up into) Bond villains, Scott.
No wonder they left their more exposed classmates more shaken than stirred. Had I been there, I'd have flipped 'em the (Gold)finger - no matter how many Moneypennies from Heaven, whether in coin of the realm or realm for the loin, they would carry off, after their fashion, to their fiendish and cavernous lairs...
Let me add myself to the list of teenage D&D players who became Christians. I honestly think D&D had a lot to do with it.
It reminds me of Tolkein's words to C.S. Lewis, that the Christian gospel was a "myth that was true." I think D&D opened me to the possibility of other worlds, and this enabled me to believe in a genuine spiritual one.
I remember very little roleplay in our sessions beyond "are there any girls at the tavern?!". I do remember a lot of arguments over dice and charts. :-)
What little I know about Classical history-- which while meager is still more than most-- grew out of seeds planted by AD&D. Remember the Dieties and Demigods manual? Made me read all the Greek myths.
Gygax's death being so proximate to that of WFB, I am struck at how many count both as being so intellectually formative. Furthermore, I would wager many of the people on this site were/are gamers as well.
What can we learn about the surprising size of the overlapping portions of the Venn diagram including gaming and conservatism (both traditional and political? Is it mere bookishness?
Ah,yes.
I'll probably be thrown into outter-darkness and be broken down to my native element for this...but Jimmy Martinski and I played dungeons and dragons together...in Sunday School...when by some fortunate turn of luck we were not only without a Sunday School teacher, we were without a substitute as well.
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